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LUMO Time

Most screen-time tools rely on cold numbers and strict limits, and people quit them. LUMO Time explains why habits happen and encourages small changes, so users stay in control.

Role
Researcher & Product Designer
Platform
iOS app
Focus
Behavior change, habit formation
Methods
Literature review, personas, journey map
Problem

People want to use their phones less, but limits feel like punishment

Unplanned scrolling takes up a large part of the day, and long sessions are linked to poorer sleep, higher anxiety and lower life satisfaction. Built-in tools show totals and block apps. Users feel judged, get frustrated and slip back into old habits.

31%of daily phone use was unwanted social media time, about 48 min a day
−16%less use (22 min a day) for people who set their own time limits
78%kept their limits after the study ended

Source: Allcott et al., 2022 (Stanford & NYU)

Research

Seven papers, six behavior concepts

I reviewed research on self-control tools and found four ideas that shaped the product:

Unintentional use

Automatic, unplanned checking that lowers a person’s sense of control.

Boosting

Building people’s ability to pause and choose, instead of choosing for them.

Self-nudging

Letting users shape their own choice environment, so change feels like their decision.

Habit formation

Small, repeated actions with positive feedback that become stable habits over time.

Users

Two people, one shared frustration

Jade · 20 · student · 9–11 hrs/day

Fills every gap with short videos

She has tried screen-time dashboards, but they felt cold and strict. She needs warm support that explains her patterns.

Ethan · 28 · data analyst · 8+ hrs/day

Keeps refreshing work apps

Late-night scrolling hurts his sleep. He wants real insight into his habits and modes that fit an unpredictable schedule.

Persona slide for Jade and Ethan
Insight

Pressure causes relapse. Understanding drives change.

The journey map showed where people give up: when tools rely on rules, blocking and negative feedback. That led to three design principles:

  • Show time visually instead of setting hard limits. Users see how much of the day is left rather than a countdown to being blocked.
  • Encourage instead of judging. A friendly character reflects the day’s progress.
  • Let users start every action. Creating modes, restricting apps and asking the AI are always the user’s choice, so the app never feels controlling.
User journey map and user flow
Journey map and user flow. Key actions stay lightweight and easy to undo.
Solution

Three screens: awareness, insight, routine

Home

Make progress visible

Day progress, encouraging feedback from the character, and one daily detox tip.

Summary

Turn data into insight

AI-grouped patterns such as peak hours, phone pickups, session length and weekly trends.

Control

Build routines easily

Custom focus modes with AI suggestions that group apps and triggers.

Home and Summary screens with feature callouts
Control mode screens
Overview of all LUMO Time screens
Final screens.
Reflection

What I learned

Understanding their own patterns changed behavior more than seeing raw screen-time totals. Light cues reduced resistance, but engagement dropped when an insight needed sustained effort. People need awareness that is clear and actionable before they can regulate themselves.

Next: test with real usage data to see how the depth of insight affects long-term engagement, and explore feedback that moves from encouragement to pattern-based coaching as habits settle.